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Total Results : 33

Video Game Research Papers
Academic research papers examining violence in video games, and related topics.
http://icdweb.cc.purdue.edu/~sherryj/videogames/papers.htm

Game Culture
Resource for academics, developers, gamers and others interested in the significance of computer games as a cultural phenomenon. Includes information on news, journal articles, conferences, mailing lists and related resources.
http://www.game-culture.com/

Game Research
Offers news and research information on the development and social impact of computer games, and the Games Research mailing list.
http://www.game-research.com

Games, Gamers and Gaming Culture
Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news.
http://www.knowledge.hut.fi/projects/games/gamelinks.html

Video Game Culture: Leisure and Play Preferences of BC Teens
Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming.
http://www.media-awareness.ca/eng/issues/violence/resource/reports/vgames.htm

Video Games and Violence
Examines the relationship between video and computer games on the release or promotion of aggressive and violent tendencies.
http://www.socsci.mcmaster.ca/soc/courses/stpp4C03/ClassEssay/videogames.htm

Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life
Article by Craig A. Anderson, University of Iowa and Karen E. Dill, Lenoir-Rhyne College, showing increased aggression in video game players.
http://www.apa.org/journals/psp/psp784772.html

Jesper Juul: A clash between game and narrative
MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999.
http://www.jesperjuul.dk/thesis/

Game Liberation
A game about game theory by Jesper Juul.
http://www.jesperjuul.dk/gameliberation/

John Unsworth: Living Inside the (Operating) System: Community in Virtual Reality
Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996.
http://www.iath.virginia.edu/pmc/Virtual.Community.html

Castronova, Edward: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier
Report on the economy of Everquest, arguing that this virtual world has as real an economy as most nation states.
http://papers.ssrn.com/sol3/papers.cfm?abstract_id=294828

Digiplay Initiative
Research project on computer games, gamers and the gaming industry. Site has an extensive bibliography of print and online game research. Some news, links, events, own publications.
http://www.digiplay.org.uk/

Ludology.org - Videogame Theory
Resource for academic videogame research - Includes articles, links, conferences, news
http://www.ludology.org

Computergamestudies Mailing List
Description of the mailing list, archives of previous posts and instructions on how to subscribe.
http://listserv.cddc.vt.edu/mailman/listinfo/computergamestudies

Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest
Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds.
http://www.nickyee.com/eqt/home.html

New International Association for Digital Games Researchers
Brief information on this initiative by Digiplay, and a call for participation.
http://www.digiplay.org.uk/dga.php

DFC Intelligence: Game Industry Research
Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.
http://www.dfcint.com/

Richard A. Bartle: Players Who Suit MUDs
Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer.
http://www.mud.co.uk/richard/hcds.htm

Richard A. Bartle: MUD Writings Archive
A collection of fulltext research articles on MUDs by different researchers.
http://mud.co.uk/richard/oarchive.htm

Pargman, Daniel: Code begets community
Extracts of a PhD thesis on SvenskMUD and the management of a virtual gaming community.
http://svmud.lysator.liu.se/pargman/




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